League of legends fanwork Urgot Game asset 190K poly

I really wanted to make 3rd person game assets for the various amazing characters and thought Urgot from the league cinematic could be a more grungy for my personal liking. so I used some free time to created this piece with the valuable input from Pete Zoppi.

modeled and sculpted in zbrush, textured in substance painter and rendered in marmoset. the entire model i composed of 190k polygon, using 2x4 rectangular texture I was able to squeeze in as much texture detail.

mentorship from Pete Zoppi
https://www.artstation.com/zippzopp