I really like the rough pirate's realistic feel that gangplank has. thought this would be a fun piece to do, with Pete Zoppi's mentorship I was able to create this piece with his valuable insights.
Modeled and Sculpted in Maya and Zbrush, by utilizing texture xyz V face, I was able to achieve high quality base facial texture, additional detail was created in zbrush. then combined in substance painter during the texture phase.
then rigged in Maya and rendered in Marmoset.